CV - Daniele_Orsetti_CV_2015.pdf

I am a 3D artist with 7 years experience in modelling and texturing. I have worked on feature films, television and print advertisements, and as an Autodesk MAYA instructor.

I have significant experience of working in a team, and in high pressure environments to meet tight deadlines while delivering a high quality product for my clients.

My experience as a 3D modeling instructor for an Autodesk certified training centre taught me the importance of communicating effectively and sharing knowledge with others.

I am passionate about my career, and I am always looking for new ways to challenge and develop myself and my abilities.

They say that "If you love what you do, you'll never work a day in your life", and this is what has happened to me :)

Technical expertise:

High/low resolution 3D modelling

Knowledge of organic and hard surface topology

Optimized UV unwrap

Baking of normal and displacement maps

Texturing

Grooming

Softwares Used:

Maya / Mari / Zbrush / 3D Coat / Yeti

Photoshop / Nuke / Headus UV Layout

Render Engines: Arnold / Vray