My name in Daniele Orsetti and i'm an Italian 3d artist.

During the last years i have tried to improve my modeling and texturing skills, studying anatomy and composition to create more realistic works.
What I like most are cartoon characters (as you can see in my portfolio), but i'm trying also to sculpt more realistic creatures.

Skills:
High/Low resolution 3D modeling
Good knowledge of organic and hard surface topology
Optimized Uv unwrap
Baking of normal and displacement maps
Texturing

Softwares Used:
Maya, Mari, Zbrush, Photoshop
i also work with 3dsMax and Mudbox, if needed
Render Engines: MentalRay and Vray


CV - PDF